AMD pushes FSR 2.0 to Xbox developers, PS5 developers are in the dark

AMD only released the official source code for FidelityFX Super Resolution 2.0 (FSR 2.0) yesterday, which means it will be rolling out to game developers around the world.

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But in other news, FSR 2.0 is now available for Xbox developers, with the official tweet from the GPUOpen Twitter account: “We are very happy to provide FidelityFX Super Resolution 2 to Xbox developers! FSR 2 can be found in the latest . FSR 2 can be found in the most recent GDKX samples – cross-platform creation for Xbox Series X|S, Xbox One, and Windows Desktop. Many thanks to Microsoft for this continued collaboration.”

We don’t know if Sony has FSR 2.0 coming to the PlayStation 5 dev kits, but with FSR 2.0 being open source, that’s not stopping game developers from adding FSR 2.0 support on the PS5. Sony should clarify whether this will happen, given how well they worked with AMD on the semi-custom APU inside the PlayStation 5. Come on, Sony.

So far, AMD has more than 20 games supporting FSR 2.0, including: Abyss World, Asterigos: Curse of the Stars, Deathloop, Delysium, EVE Online, Farming Simulator 22, Forspoken, Grounded, God of War, Hitman 3 , Microsoft Flight Simulator, Overprime, Perfect World Remake, Rescue Party Live, Super People, Swordsman Remake, Tiny Tina’s Wonderlands, The Callisto Protocol, Thymesia and Unknown 9: Awakening.

AMD pushes FSR 2.0 to Xbox developers, PS5 developers are in the dark 01 |  TweakTown.com
AMD offers FSR 2.0 to Xbox developers, PS5 developers are in the dark 02 |  TweakTown.comAMD pushes FSR 2.0 to Xbox developers, PS5 developers are in the dark 03 |  TweakTown.com

The company said FSR is being adopted 2x faster than NVIDIA DLSS scaling technology, with FSR powering 113 games in a year, while it took NVIDIA 3.5 years to integrate DLSS into 180 games.

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