“Death Stranding: Director’s Cut” review: Hideo Kojima ramps up in his unusual originality

Death Stranding Director’s Cut – a gaming tribute to the power of the PlayStation 5 – features stealth deliveries, a supporting skeleton and a Maser gun to complete an already legendary open world game that stars Norman Reedus, Troy Baker, Leah Seydoux, Mads Mikkelsen and Guillermo Del Toro

There is something cathartic about Death Stranding and its trademark delivery gameplay mechanic, such as shuttling various packages between post-apocalyptic shelters over difficult but beautiful terrain has been my escape route. Considering the completeness of this game, it might not have needed a director’s cut that includes a few extra missions and gimmicks that could hinder that signing experience.

But a few hours in the new Death Stranding Director’s Cut and developer Hideo Kojima-san preserved the basic experience, while elevating the pleasure.

Read more | “Death Stranding” main game review: a great game if you’re feeling brave

Originally launched in late 2019, Death Stranding appears to have been prophetic in its history. The world has been forced into permanent lockdown by invisible monsters called Beached Things, unseen supernatural monsters that attack you on sight and knock over your cargo. You play as Sam Bridges (Norman Reedus) guided and strapped to his “baby bridge” or BB (a reactive fetus in an incubator that can smell ghosts) as he weaves his way through what’s left of the United States to unify the scattered remains of humanity.

Aside from Reedus, the game features some of the Hollywood and video game stars such as Troy Baker, Léa Seydoux, Mads Mikkelsen, Margaret Qualley and Guillermo Del Toro

Visionary Death Stranding series creator Hideo Kojima himself doesn’t call it a Director’s Cut but calls it Director’s Plus, an apt description because the original game was its essence, Unchained. This new version has several tweaks and additions inserted to improve that feeling of “wholeness”.

Read more | A look at Hideo Kojima’s incredible legacy as the game’s godfather

Getting the most out of the PS5

What would a Director’s Cut be without some serious graphics enhancements? Expect quality mode at native 4K resolution for 60 fps; the look is very clear and realistic, right down to the crease of Reddus’ frowns. But the quality mode hampers performance a bit. Then there’s the Performance mode which has a lower frame rate at scaled 4K resolution.

A screenshot of the video game

Just like Ghost Of Tsushima’s Director’s Cut, Death Stranding Director’s Cut also harnesses the best of DualSense. When you use different weapons, the adaptive triggers feel different. As the weight of Sam’s cargo increases, you feel some resistance in the trigger. There are also haptic feedback vibrations varying with the terrains you place Sam on. And as you hear with Ghost Of Tsushima’s wind audio through the controller, you’ll hear BB’s cooing and screaming.

Read more | Sony PlayStation 5 review: let the next-gen gaming begin

Much more to discover

Death Stranding is a polarizing game with the way it makes you walk through difficult terrain balancing a lot of instances, especially at the start of the game and in a snowy area. In the Director’s Cut, the original game’s slog has been improved. Providing a practical support skeleton – an exoskeleton that increases Sam’s speed, strength, and abilities – in the first rocky area was a big help in taking the frustration out of the experience.

Another interesting inclusion is ‘Order No. 77- Collection: Cargo Discovered in the Ruined Factory’ which introduces stealth deliveries. This solves one of the original’s biggest mysteries regarding the pre-cataclysm structure of the crumbling factory, the stealthy Metal Gear way. With that said, you have to go deep into the terrorist infested areas to retrieve information. When completed, you will get a new non-lethal electric gun called Maser. Once unlocked, the Maser gun can be transformed into any other weapon throughout the game.

A screenshot of the video game

Yes, the heart of Death Stranding is delivering packages. With other players, you can create new lanes to make this easier. This game is all about connections and you can get lost in the middle of the late game delivery. But the Director’s Cut brings a less lonely experience in the form of the Buddy Bot, a nice cradle with legs, which helps carry large amounts of cargo. There is also a catapult for pulling your packages over great distances.

If you’ve enjoyed the main game’s biggest boss battles, the Director’s Cut keeps that spirit. Take part in nightmare battles where you have Sam relive some of Cliff’s nightmares and do your best to score against other players.

If you’re one of those players who loved to build roads and run over them in your trikes, there are new jump ramps that turn Death Stranding into an Excite Bike, and you can go so far as to build circuits to run with others. players. If you’re the walking type like me, you’ll love the new jump-jet skeleton that lets you gently descend from dangerous heights. All of these features unlock gradually as you play. You can also enjoy a Roadster on open and smooth highways.

A screenshot of the video game

An honorable mention for the Director’s Cut is the new music. The original got me hooked on Icelandic post-rock band Low Roar, and now there are more tracks to keep you company in your stretched tasks.

Unfortunately, there are a few unusual bugs. The handling of the bike can become uncertain, sometimes by accelerating or suddenly deviating from the edges of things or by spinning the wheels endlessly. Fortunately, packages do not suffer damage during rough driving, but they do get damaged or eject when dropped. We hope this will be fixed soon!

Ultimately, Death Stranding: Director’s Cut is a repackaging of a truly one-of-a-kind game, made palpable to those who may want to give it a second chance. It’s also worth playing for fans of the original.

The writer is a tech and video game enthusiast who hopes to one day finish his sci-fi novel

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