Far Cry 6 will ditch ray tracing on PS5 and Xbox Series X in favor of 60fps gameplay.
Earlier this week, Wccftech reported that Far Cry 6 would limit ray tracing functionality to PC only, skipping PS5 and Xbox Series X. In a statement provided to TechRadar Shortly after the interview, Ubisoft confirmed the news, stating that they would drop ray tracing for the PS5 and Xbox Series X versions of Far Cry 6 to prioritize 60FPS.
“Ray Tracing is a PC-only feature,” reads Ubisoft’s statement. “On the console, our goal has been to take advantage of new hardware capabilities, optimize performance by targeting 4K and achieve 60 frames per second for example, while ensuring that the experience on the previous generation console would remain consistent. “
This is somewhat surprising, since Watch Dogs Legion, Ubisoft’s late 2020 blockbuster, has supported ray tracing on PC, PS5, and Xbox Series X. Ray tracing has been used in Watch Dogs Legion for impressive shadow and reflection detail, and it was even offered for the Xbox Series S version of the game, but with much lower graphics fidelity. However, Watch Dogs Legion never hit 60 fps on next-gen consoles, opting instead for ray tracing and better graphics.
Far Cry 6 will launch next month on October 7 on PC, PS4, PS5, Xbox One, Xbox Series X, and Xbox Series S. Like Watch Dogs Legion before, Ubisoft is offering a free next-gen upgrade to anyone who buys it. any version of the game coming to PS4 or Xbox One.
To see what we’ve done with Ubisoft’s open world shooter after a few hours of use, head over to our Preview of Far Cry 6 for more.