The “Fallout” games are primarily single-player experiences wandering the irradiated wasteland of the future with allies that come in various forms, morals, and mutations. Somewhere along the line, players asked what it would be like to play the game with friends. They finally got their wish, but it was more of a disappointment than a security robot that can only clean coffee cups.
During E3 2018, Bethesda Game Studio executive producer Todd Howard revealed the “Fallout 76” MMO and made virtually every promise under the Sun. But when the game came out, the public accused him of lying. The game was broken and buggy at launch, as well as lacking the NPC-centric, story-driven spice that made the franchise special. If that had been the end, audiences might have looked away, but over time Bethesda has apparently done everything in its power to undermine its reputation. This included fixing non-cosmetic microtransactions, refusing to honor refunds, and scamming people with nylon bags and bad rum.
Considering the nuclear dumpster fire that was “Fallout 76”, no one would have been surprised if Bethesda ditched the game, but to its credit, the company has taken small steps towards fixing its bugs and of his design oversights. In 2020, Bethesda added the free expansion “Wastelanders”, which eventually populated the gaming world with NPCs. By all accounts, “Fallout 76” is actually good now (by Kotaku). It’s still by far the worst “Fallout” game, but at least now it’s better than before. Sometimes you just need small wins.