How to disable pickup animations in Horizon Forbidden West

Screenshot: Sony/Kotaku

This is a good thing Forbidden Horizon West has bottomless inventory. Developer Guerrilla Games recently sped up the looting in its robot-killing adventure with the silent addition of a simple feature: the option to disable pick-up animations.

Forbidden Horizon West, first released in February on PlayStation 4 and PlayStation 5, is the epitome of “textbook open-world gaming,” for all the good and bad that entails. In my game reviewI mentioned its litany of small annoyances, explicitly drawing attention to the fact that you have to stop moving to get essential resources like ridge (to make arrows), fiber peel (to brew potions) and a million berries (for instant healing).

Guerrilla appears have deployed the new feature for Horizonthe most recent update of — yes, the very one that made the game even less shimmery– but did not indicate the change in the detailed patch notes. We do not know why. Sony representatives, Forbidden Horizon West‘s editor, did not respond to a request for comment in time for publication.

Nevertheless, after the update, you can clearly see the new feature. By disabling the pickup animation option, found under the general submenu, you’ll make sure Aloy doesn’t stop in her tracks when picking up minor items. It works for most trash throughout west forbiddenis prohibited in the west (the ridgewood, the fiberzest, and yes, the berries). But for the rarer items or the ones you have to search for, the ones you have to hold Triangle to interact with, you still have to stop.

Simple rule: loot you can shoot at machines, like cans and Cold water, can be taken instantly, just like plant resources. But anything you find in a chest or on a broken robot skeleton – machine cores, circulators, braided wires, glowing shards, etc. – forces you to stop moving.

Overall, disabling pickup animations is a minor tweak that doesn’t change drastically Forbidden Horizon West. (After crunching the numbers, I found this makes the game about 1.762% more convenient.) But for gamers pressed for time, every second counts. And it’s one of the many quality of life features that has made Sucker Punch Ghost of Tsushima– another first-party game carefully produced from the PlayStation oeuvre – such an easy-to-digest game. Open-world games are extremely unwieldy these days. Any little thing that makes them more manageable is welcome in my book.

That said, I understand why the disabled pickup animations won’t appeal to all players. For some, the fact that you have to stop to pick up base loot is a design choice that makes Horizon feeling realistic immerses you in its world and forces you to be more deliberate in your actions. But that’s what rules this silent update: it’s nice to have the option now. And some fans, at least, seem happy to take full advantage of it.

“I’m so glad they added a pickup animation…toggle, it saves so much time and doesn’t break the continuity or pacing of the crawl,” one player wrote in a semi viral tweet. “Now I will hoard a million berries [cherry emoji].”

About Sara Rodriquez

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