AMD FidelityFX Super Resolution (FSR) oversampling technology will soon make its way to Xbox consoles, and presumably PlayStation won’t be too far behind, and the developers are very excited about the idea, for obvious reasons. In fact, according to Michele Giannone – co-founder of Invader Studios, developer of the upcoming survival horror game. Daymare: Sandcastle from 1994 – The FSR in the consoels will be crucial.
Speaking to GamingBolt in a recent interview, Giannone said implementing native 4K is always going to be tricky on the PS5 and Xbox Series X / S, even with their more powerful hardware, especially with the launch of spokes to consider as well, and that as such, being able to achieve better performance and higher resolutions through AMD’s oversampling technology will be an important tool for developers in the industry.
“It will be very difficult to see next-gen games running native 4K on new platforms, as current 4K is still too expensive, even for new hardware released by Sony and Microsoft, especially when it is combined with ray tracing. said Giannone. “Having the ability to render images at lower resolutions and then recompose them and make them virtually identical to 4K images will be crucial for developers. “
Games have already started adding support for FSR on PC (and apparently it’s a pretty straightforward process for developers), while many more will in the future as well. Hopefully we start to see the same on consoles in the near future.
Invader Studios’ Daymare: Sandcastle from 1994 is in the works for PS5, Xbox Series X / S, PS4, Xbox One, and PC, and is targeting a 2022 launch. Our full interview with Giannone will be live soon, so stay tuned for that.